Start Campaign -> intro -> Dome -> Flight -> thank-you ending
Flight defeat -> retry Flight or Main Menu
No player-facing Continue or save slots
Current product flow, not an automated playthrough result.
TECHNICAL NOTE
Games // runtime.arcade-campaigns
Campaign 1 starts fresh, enters its intro directly and offers session-only flight retry. Account ownership stays separate from gameplay progress.
01 / WHAT
Drakima Arcade delivers the owner-accepted Campaign 1 beta through a protected browser player. Only Campaign 1 is currently published for new attempts; additional authored campaigns are separate from accepted releases.
02 / WHY
Mini campaigns benefit from an immediate start and a clear retry flow. Removing player-facing saved games simplifies that experience while preserving account admission, entitlements and internal verification.
03 / HOW
Start Campaign is selected by default and opens the intro directly when the exact release is already prepared. Different releases load their matching bootstrap. There is no Continue command. Flight defeat offers flight retry or Main Menu; the five-Maiden ending permits Start/Enter after ten focused seconds and can remain on screen with its music.
The server separately checks account access, campaign availability, applicable entitlement and the exact admitted release. Internal transport and verification journals are not a saved-game feature. Current development exports replace old Gynara releases and clear old Gynara progress while preserving accounts, purchases, wallets and unrelated games.
Further reading: Current Arcade contract, Gynara platform, release engineering.
SYSTEM SCHEMATICS
Authenticate and check campaign access
Admit the exact published version
Start fresh and enter the intro
Offer a session-only flight retry or Main Menu
IMPLEMENTATION SAMPLES
Start Campaign -> intro -> Dome -> Flight -> thank-you ending
Flight defeat -> retry Flight or Main Menu
No player-facing Continue or save slots
Current product flow, not an automated playthrough result.
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